Digital product manager – Innovative business solutions – Digital tools

Rapid prototyping

Rapid Prototyping

With the Rapid Prototyping completed you are ready to start your digital product development.

Rapid Prototyping Services is here to simplify the processes of digital product management.

Benefit from seeing your digital system’s appearance and testing its user experience(UX) before the product is engineered.

Rapid prototyping services are to help you with your digital product which may include software development, web development, or mobile application development at later stages.

Rapid prototyping is a no-code solution, a part of digital system design that allows us to see how a future digital product will function and lessen costs.

What is Rapid Prototyping for digital systems?

Rapid prototyping is a methodology that combines design tools and principles to create a tangible prototype of a future product. For digital systems rapid prototyping’s goal, in most cases, is to design a software product interface structure and interactions between its elements.

Rapid prototyping is used for:

clarifying the functional scope of a future digital product

creating an SRS(software requirements specification)

testing hypotheses related to expected outcomes from using a digital system

getting a feedback from a target customer segment

improving user experience based on using tangible prototype

Being a part of digital system design rapid prototyping improves the quality of planning, estimating the scope, and developing digital systems. This applies to web applications, mobile applications, or more complex digital solutions, like robotics, involving programming APIs, user interfaces, and complex hardware.

Stages of rapid prototyping for software development:

– defining core interfaces and their goals

– defining user roles and differences in core interfaces for them

– specifying child interfaces for every core one

– defining interaction flows between core interfaces and child ones

– adding interaction tools for each screen based on goals

– getting feedback, reviewing and adjusting the prototype’s structure until it matches the final expectations

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